Android NDK: Beginners Guide - Second Edition Sylvain Ratabouil

ISBN:

Published: April 28th 2015

Kindle Edition

494 pages


Description

Android NDK: Beginners Guide - Second Edition  by  Sylvain Ratabouil

Android NDK: Beginners Guide - Second Edition by Sylvain Ratabouil
April 28th 2015 | Kindle Edition | PDF, EPUB, FB2, DjVu, talking book, mp3, RTF | 494 pages | ISBN: | 8.65 Mb

Discover the native side of Android and inject the power of C/C++ in your applications About This Book Create high performance mobile applications with C/C++ and integrate with Java Exploit advanced Android features such as graphics, sound, input,MoreDiscover the native side of Android and inject the power of C/C++ in your applications About This Book Create high performance mobile applications with C/C++ and integrate with JavaExploit advanced Android features such as graphics, sound, input, and sensingPort and reuse your own or third-party libraries from the prolific C/C++ ecosystemWho This Book Is For Are you an Android Java programmer who needs more performance?

Are you a C/C++ developer who doesn’t want to bother with the complexity of Java and its out-of-control garbage collector? Do you want to create fast intensive multimedia applications or games? If you’ve answered yes to any of these questions then this book is for you.

With some general knowledge of C/C++ development, you will be able to dive headfirst into native Android development.What You Will Learn Build your first Android native project from scratchCommunicate with Java through Java Native InterfacesLearn the key design intricacies of creating a native OpenGL ES 2.0 graphics applicationInitialize, play, and record sound and music with OpenSL ESHandle input events and sensors to create different interaction typesPort an existing library on Android by compiling most common C++ frameworks on AndroidInterface and optimize the existing code with RenderScriptCombine graphics, sound, input, sensors, and physics in your applicationIn Detail Android NDK is all about injecting high-performance and portable code into your mobile apps by exploiting the maximum speed of the device they run on.This book will show you how to create C/C++-enabled mobile applications and integrate them with Java.

The books starts with teaching you how to access native API and port libraries used in some of the most successful Android applications. Next, you will move on to create a real native application project through the complete implementation of a native API and porting existing third-party libraries. Moving forward, you will learn how to access the keyboard and input peripherals and read accelerometer or orientation sensors.

Finally, you will dive into more advanced topics such as RenderScript.



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